Divinity's reach is actually the human city in the videogame Guild Wars 2. This scene was a nice atempt to recreate the personal instance district from the game using UDK, the free version of Unreal Engine 3.
This work was aimed as my final project for a master course I was doing right at the moment. Several programs were used to make the different assets from this scene including Autodesk Maya, Zbrush and Photoshop.
Though most of the work exposed was made by my own hands, some assets were not (special mention to Epic Citadel assets and some Skyrim mod textures).